An iOS game created for the MIT iOS Game Competition 2015. Won 3rd place. Created in Cocos2D using Objective C. Programming was split between three team members, puzzle design was primarily my own. Turning the phone causes the cat to drop to the new floor. Cat must collect cake without falling on it and smooshing it.(https://vimeo.com/123052798)
Our personal goal was to create an iOS game with an interesting mechanic that didn't feel like a gimmick. After playing around with several ideas using the accelerometer, we eventually decided on a cat-based puzzler (as cats always land on their feet). I was particularly proud of the cling mechanic: the cat holds the ground when you hold the screen. While I'd made games before, this was the first time the game continued beyond the original event confines. Working with the same team long term brought its own lessons and challenges.